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Play and Flow

Welcome to Play and Flow!  When is the last time you were in a state of FLOW? Can you remember a recent time you experienced PLAY ?

My aim in this blog is to offer you a chance to reflect on the ways you have connected with your own “play” and “flow,” perhaps while you were watching children  playing or engaged in a creative pursuit. And if you’re stuck, perhaps this blog will help you unstick, and begin to flow a little!

Let me start by framing these two terms, play and flow. In the posts I nod toward ways play is invoked for different uses. This blog looks at whether the use of play is big ‘P’ play, In a word, Play.  Throughout the site I’ll ask you a series of questions to spur you to reflect or access the places in your life when you were in a state of Play or Flow. Once you know this, it’s a lot easier to recreate kinds of play that bring you into that heightened state of relaxed and focused concentration.


In this short introduction
, I’ll be drawing on widely available framing to introduce my two current core terms, play and flow. We’ll turn to play in a moment, look at some helpful lists at the end, and consider what Play is today. Let’s look at Flow.

The Concept of Flow
Flow is a term that emerged out of Mihalyi Csiksgentmihalyi’s now famous research into satisfaction and happiness. He offered a description of a peak or core component of his  Flow concept, detailing a heightened state of relaxed though focused concentration in which skills rise to match challenges effortlessly, yet in an appropriate and essential way. His original concept has become popularized, often presented as the point on a continuum at which a challenge and one’s skill meet favorably, in a kind of body-mind-environment nexus. Workplace and self improvement models have built upon this or a very similar structure, of passing through a realm of difficulty into a heightened more able state.
When Does Flow Happen
When our skills and abilities aren’t at a level sufficient to meet a challenge, we can feel anxiety; our minds may grapple with details, then, as our thoughts become distracted they obscure our perspective. If the challenge is too low, boredom approaches, and again our mental activity engages that excess capacity by seeking stimulation or ease, to engender a distracted, fragmented quality, or split focus.

What Flow Feels Like
At a perfect intersection,  when practice of a skill has an effortless quality, flow’s pleasure or quality of enjoyment emerges. We’re engaged in a dynamic rather than static state. The mind’s attention has a relaxed ready focus that is unselfconscious: we’re aware, involved, have an integrated focus and intention, we modulate our skills to match the changes and shifts in our challenge. Flow experts place this state as at the upper limit of our abilities, where an opportunity of jumping up to the next level lives.

Play and state change
For Play advocates in education or training, flow and play dwell in an  area, that correctly primed, can catalyze state-change: we’re at the tip of our ability, and with the right (or magic) touch we expand out of the container of our present state, and improve. The academic term “Zone of Proximal Development” says this threshold morphs in a number of ways, catalyzed by an outside agent. That growth can be a change, an improvement, or an expansion.

Self-conscious  and Unself-conscious Engagement: Flow and Children’s Play
Children’s developmental play treads along these borders of unselfconscious engagement. They acquire or develop skills to meet challenges, repeating the mental requirements of will and focus, movement, and later, social interaction. It’s a constant upward seeking journey rehearsed consciously,  ’til it can be done at will unselfconsciously.

Separating play’s definition from childhood associations lets us unpack and leverage play’s qualities using a quality of will, that of self observation. Once we’ve begun developing the higher executive function of adulthood, we can use our minds to notice  play’s immersive quality, and begin to cultivate intention. We can participate in our growing within our play. And, in leadership roles, we can  fine tune play or flow levels.

Conscious Play
Intention is one of the boundaries at which play morphs. One leaves behind play activity when one returns to “the task at hand” or when we “get real”. To be play, a play activity by social consensus happens in a parallel dimension alongside everyday “real” life. Hey! For Play advocates, Play has become a destination to revisit, making our earlier and current selves visible, even “alternate” or “parallel”!

The big idea, big ‘P’ Play found in adventure training and education rests on concepts developed in the fields of psychology, insights and concepts into human development stages. But our developmental needs alone, driven by genes and environment, don’t qualify what Play is. So is it fair to make claims for Play that borrow from genres of human knowledge not accessible to us in our earliest developmental stages? I look at Play as mining the value of a safe social space, emphasis on social, and as a reactivation of early learning modes, possibly ones that are important for preceding the high executive function’s development that continues into our late twenties.

This blog addresses my burgeoning experiential Play inquiry. Play skirts recreation and civic program leadership ideas (challenge equals growth), and education’s struggle to hold on to the “child” in child education vs marinating little adult superachiever’s in scheduled and serial hyper-enriching immersive training. Coaching and team building rely on Play’s parallel dimension and no-consequences nature to prepare subjects to learn with less duress: play with external motivation or not “for real”. My recent experience showed me experientially that experienced Play leaders  work in a crafted and sophisticated environment geared to place experiential learning next to cognitive reflection, by activating Play’s earlier engaged problem solving’s intrinsic nature. What separates Play from motivational training, trust games, and recreation and adventure’s character building dimensions? The core difference for me today is Play’s attention to reactivating older states of learning in adults who’ve developed higher executive function, and a particular way of inhabiting Play’s alternate social arena of safety, trust, volition and exploration.

What is a favorite play memory for you? Does it seem to have an element of the “flow” mentioned above, a momentary timeless engagement with whatever you were doing? How about a sense of a challenge facing you being necessary for you to solve, in the way your initial reading attempts, tree climbing, conscious pre adolescent social efforts, perhaps a fascination with a rhythm, structure or early piece of code, building a structure on a sandy beach. Can you articulate what is different about that Play and the new formal social forms of Play emerging around us?

Thanks for reading. Flow has been around for a bit. This simple and helpful site includes some of the main and most common observations newcomers will encounter:
http://www.globoforce.com/gfblog/2013/happiness-flow-and-how-to-be-a-better-leader/

Though we know what play is generally, specific instances of play focus personal and group experience, to bring to light aspects of the natural and social world of human behavior, adaptation, and interaction.

Csikzentmilyi Flow List

The UK’s Literacy Trust offers these ideas for play. Look them over and see if they still apply to your sense of and interest in Play. Once you’ve finished, here’s my take.

1. Play lays the foundation for literacy. Through play children learn to make and practise new sounds. They try out new vocabulary, on their own or with friends, and exercise their imagination through storytelling.

2. Play is learning. Play nurtures development and fulfils a baby’s inborn need to learn. Play takes many forms, from shaking a rattle to peek-a-boo to hide-and-seek. Play can be done by a child alone, with another child, in a group or with an adult.

3. Play encourages adults to communicate with the children in their lives. Adults support play by giving children the opportunity to engage in play, by knowing when not to intervene, and by knowing when to intervene.

4. Play gives children the chance to be spontaneous. You may think your child should be rolling the truck on the ground but that doesn’t mean that truck is not equally useful as a stacking toy.

5. Play gives children choice. Having enough toys or activities to choose from will allow children to express themselves.

6. Play gives children space. To practise physical movement, balance and to test their own limits.

7. Play gives adults the chance to learn how to play again. One of the most challenging parts of play is incorporating yourself in it.

8. Play allows adults to learn their child’s body languageKnowing when you should incorporate yourself in your child’s play is key.

9. Play teaches adults patience and understanding.  If you do choose to join in your child’s play make sure that you do not try to take it over and force incorporation of your ultimate learning objectives into their play. Structured adult-led activities have their time and place but remember to allow for time for children to control and decide their own play.

10. Play is fun. Learning to play well, both by themselves and with others, sets children up to be contented and sociable.

More frames through which to view Play can be found here at the Museum of Play’s link page .

Multiple Intelligences and developmental play.

Here is a link to an online Multiple Intelligence measuring tool site with a great list of links exploring Howard Gardner’s Multiple Intelligences concept.

MI smart pie chart

Gardner’s multiple intelligences is useful as a holder for several nice concepts. By breaking down a person’s overall competence into component talents Gardner’s Intelligences can be singled out for focused attention. The intelligences combine easily for themed work, and it’s a way to easily jump start risk based learning by having Play participants decide their strengths and not so strong intelligences. They can then enter “risk” environments and engage those they want to develop.

The intelligences aren’t really developmental stages (Maslow), more areas of ability that each of us have in greater or lesser degree. I’ve grouped the two here because they are well known fundamental categories of personality and life stages.

I’ve encountered the multiple intelligences related to Play activities that are situated in risk based learning. Participants choose one of the less dominant of the eight and meet a challenge that requires effort to overcome or encounter a former plateau. In a nutshell, if you get out of your comfort zone your habits and rusty skills can be reactivated and sharpened. Leaders can structure activities easily grouped around one or more of the eight intelligences, and use those as scaffolds for more refined content. For example a circle clapping game can activate, memory, improvisation, harmony, movement, group dynamics or performance skills and stage fright.
millenial MI pic

In Play, leaders use these categories to design activities and activate combined areas. Play would then engage intrapersonal, linguistic, interpersonal, logical-mathematical, musical, naturalist, body-kinaesthetic, spatial (visual) elements into the activity.

I’m interested in the intelligences and Play from the perspective of intelligence. Intrinsic Play comes out of a knowing what you want to explore. Taking  for granted a degree a talent, and then applying it in an experimental way. Is that interpersonal, musical or kinesthetic?

STEM, STEAM, Inquiry Based Learning and Adventure Play

Inquiry BL simple gfx

Inquiry based learning model

INQUIRY BASED LEARNING
The cross fertilization of Play and science and technology STEM based projects lies in the inquiry and exploratory aspects of inquiry based learning. Ok, OK. I’m throwing everything but the kitchen sink into this blog. But I want to consider earlier ideas in this blog to look at education’s buzzy words STEM (science technology engineering math) and STEAM (add the arts to mix), and what Art adds to the STEM mix, and to what end.

ISTE-I-Inquiry-Based-Learning

 

Defenders of the arts in education position art as opening a channel for learners to activate curiosity, insight, risk, creativity, and all the other modes that make us smarter, and a big plus, give us self-expression.

And there’s the rub. Scientists, engineers ands programmers are not necessarily lacking in insight, creativity, or social conscience. They have kids, take care of aging parents, and fight cancer while remembering to floss and send or forget to send birthday cards like the rest of us too. When advocates say Play and art supply a missing something, what do you think is a description of that something?

Learning+Strategies+Inquiry-Based+Learning

Capital letter PLAY wants to get you engaged in a time altering, intrinsically motivated activity (Flow). one ideally designed of a mix of old and new information, which you’ll synthesize and use to push up against, then over and beyond the edge of your skill set. This edge is the boundary of the Zone of Proximal Development, where good modeling or a helpful push make you ascend above old  plateaus for new ones at the next skill level. Do you think inquiry based learning (teacher in the background) can coexist with a zone of proximal development (mentor and challenge boost the learner)? Ok, I’ve been able to include almost every major concept presented in the blog so far. Why STEM and STEAM? Because they both rely on activating intrinsic motivation.

INTRINSIC MOTIVATION
So STEM or STEAM, adventure team building, art as self expression and PLAY all seek to activate our intrinsic motivation. What’s the difference? In this blog piece, I’m placing PLAY design by Play professionals who set up a sophisticated space in which leaders reactivate earlier stages of skills and learning, then squeeze learners up against problem levels to challenge participants to upgrade into a hybrid new skill set.
Adventure Play team building is about activating interpersonal skills and problem-solving skills to transport back to an office, organization or environment.
For adult teams, wedding adventure team building into STEM projects activates learners to bring adapted hybrid skills to meld into problem- or project-solving team approaches.

ART AND SELF EXPRESSION
However, Art provides us a channel toward modes of self expression and making sense of the totality of input from our world. You master Art mediums by activating skill building modes of repetition, exploration and risk. There seems to be a different ego involved than a work, project or problem mode of being , with art perhaps closer to a “child-like” openness often hand in hand with an intrinsic drive. I use for my definition of  Play intrinsic motivation, outside of regular time, a sense of skills matching the challenge. A question I’ll address in another post: Where is the fun, joy, expansive sense of sense associated with early play?

STEM-Ecosystem-Graphic-1024x897

STEM programs have altered the educational landscape from top to bottom. STEM organizations want kids to get relevant skills and education. Our government would like to see more science and technology workers emerging from our educational system.

ZEITGEIST – AN IDEA THAT’S IN THE AIR
Why did I include STEM and STEAM? Because Inquiry Based Learning is one of the key concepts in our contemporary Zeitgeist, (a word connoting the spirit of our time). Like “motivated self-starters”, “enablers”, “cooperative team-based players” alongside other Human Resources assets, the self learning box is a good one to check. Learn in order to do, by yourself, but also learn to meld into a team. Inquiry based learning wants to activate the part of you that wants to learn a project or problem intrinsically. Play based training is a lab in which to consciously re-tool how you perceive the present mix of skills that is YOU. STEM curriculums use team based inquiry driven projects to engage kids. Play designers design activity to activate your curiosity and your ability to channel your recognition of that curiosity toward a goal, alongside others doing the same.

FIXED INTELLIGENCE OR MUTABLE INTELLIGENCE
Mindset” looks at, ” …two broad mindsets or belief-systems about human capability, the fixed mindset (belief that capacities are essentially innate) and the growth mindset (belief that capacities are largely learned). These shape how you go about what you do, and how you respond to others.”Here’s another idea. Remember the groan zone, and the static middle period of improvement I mentioned? There’s an idea similar to Daniel Kahneman’s “fast thinking mode” downshifting your energy guzzling active “slow thinking” working memory to leverage process memory, intuition and generalization.

LEARNING THE WORLD AND OPENING TO THE WORLD
Many people address getting one’s self into a perfect learning environment and offer to engage you and pull you up out and above yourself. Play can help bridge coached activities toward intrinsic motivation. Play does seem to activate something inside of us, a part of the not seeking yet sensing mind that encounters discoveries through experience in  the world. STEM, STEAM, inquiry based learning and adventure Play knock on Play’s door, but they want to double up with Play, splitting the work. What do you think of Play being a way of mind, to let the world play with and affect us?

 

Playful jugglers

Changing the state of engagement of an audience
Here a duo of expert jugglers are contracted to deliver clever and engaging sales presentations using humor to create a playful atmosphere at trade shows:

http://www.comedyindustries.com/all/videos.html

They’re good, but I look at how the companies that hired them changed the experience for the onlookers. Onlookers suspend the flat experience of a tradeshow to watch the jugglers, who juxtapose a wacky context and a sales pitch creating a brain teaser to engage the audience’s curiosity. Similar to a warmer, the jugglers get the audience to engage and, to some degree, also to participate. Perhaps this is just a sales approach, drawing attention through entertainment. I’m looking at the jugglers changing the context for the audience, just as a Play leader resets their participants’ skills inside of the context and frame of the activity.

Working on getting engagement 
In a Play activity the leader draws on buy-in from the audience to get them to a risk taking scenario. Team building business managers hope to use these risk experiences to break up habitual interactions and then take the different bonding patterns and insights back to the office.

Does it matter if the engagement is for real? ?
What if participants don’t want any part of this enforced fraternization? I think we all share the experience that some people don’t really buy in for awhile, though they participate. By the end everyone gets to know each other, though not necessarily as more than acquaintances. We do however get to experience each other’s initiative, problem-solving tendencies, and that an unexpected expertise might suddenly emerge as we venture through different activities. As long as the activity exists we participate in a kind of expanding container of intimacy. Like the audience for the jugglers, we can’t necessarily package the experience to take home and revisit at our leisure. Part of effective Play design is crafting a transportable outcome.

How do you package growth, without getting tired of revisiting the growth scenario? Easier said than done.

Here is a link to becoming excellent that discusses how the middle period between learning as a beginner and refining “good enough” to become an adept has the challenge of leaving behind that which allowed us to improve for the first part of the journey. We have to leave behind boredom, comfort, expertise and reliability. In Play I find relaxed anticipation is a gentle companion. I don’t really know what’s coming but I have an idea that when it first appears it will be in a shape that will at first appear familiar. After that I may be taken on a voyage of discovery. This is engagement.

Can you think of an example of knowing and not knowing what was coming at the same time, while in a state of relaxed anticipation? Was it a playful situation?

When you saw these jugglers, you knew, and you didn’t know, what to expect. Did they surprise you ? Why?
They’re selling something. Are they playful? Why?
What isn’t playful?

Thanks for reading.

 

Bay Area Team building activities links

A local Bay Area event planner thinks these are unusual team building experiences:
“Having trouble getting your employees on the same page? Need to build a stronger, more connected corporate team? ABCey Events has compiled a list of team building activities around the Bay Area sure to get your team interacting in fun, new ways!”
http://abcey.com/top-10-bay-area-team-building-activities/

 

A kitchen sink link, here is a Yelp “Best team building activities in San Francisco, CA”:
https://www.yelp.com/searchfind_desc=team+building+activities&find_loc=San+Francisco%2C+CA

 

Multiple Intelligences: a Ropes Course and an Escape Room

 

9-types-of-intelligence-infographic
Recently I was asked us to Play in a way that activated self-selected “groan zones“. Comfort zones conserve energy; we emerge out of them toward “groan zones”, which lie along the border where adaptation takes place, the “learning” or “growth zones”. Challenged to unpack my thinking about my varied innate skills our I’d reviewed or learned several new concepts that analyzed the human ability to think, do, reflect and analyze. These included developmental stages (Maslow, Piaget, Vygotsky) and measures of ability (Erikson, Gardner). I was ahed to select two of my less dominant multiple intelligences (MI) and explore pushing out of my daily comfort zones. I selected a puzzle-solving Escape Room activity to engage Logic, one of my weak multiple intelligences (algebra, can we just be friends?) , and then tacked on interpersonal intelligence when I caught a last minute Escape Room reservation that had just one slot left on the same day I found the site. Joining a randomly selected business group (Interpersonal) spontaneously exercised several other MI modes. Cool! Or, maybe not. Hmmm.

Play for development is often facilitated. On a daily level, inexperience and lack of expertise in formally or spontaneously facilitating successful “game-play” slows down group Flow. Play professionals craft their activity experience and our expectations and through the use of rules, organization and careful design wedge open a space for emotion, risk, spontaneity and effort.

Relatively unfacilitated:
I joined the Escape Room reservation that had one slot left the day of and tried out this activity centered on Logic, one of my weak multiple intelligences. I met with strangers to solve a trail of brain teasers and puzzles in order to find our Escape Room keys. Being with strangers activated my interpersonal MI. Our escape room staff gave a quick warmer and orientation and sent us in to the room with a “helper” to shepherd us in case we got stuck or had questions. Our helper stayed in the background for the most part. Normally, I’d initiate, adapt, do, and later perhaps reflect momentarily that Escape Rooms were fun and whether to return with friends or family; I wouldn’t consider seeking more activities with strangers, or researching puzzle solving strategies. In this Play landscape I now looked at these as potential areas of growth. To dive in deep or look for a more moderate experience takes finding a good place on the comfort zone-groan zone-learning zone continuum.

https://escaperoomtips.com/top/san-francisco-bay-area-escape-rooms
More on Howard Gardner’s Multiple Intelligences.
An MIT quick interactive self tester.

 

My next Play experience drew on a course that initiates Play as a community building activity. It’s the Fort Miley Ropes Course, located inside San Francisco Land’s End Golden Gate Recreation Area.

Fort Miley celebrated their Thirtieth Anniversary in 2010. They have a deep well of knowledge and passion. Part of Pacific Leadership Institute, Fort Miley Ropes Course is also affiliated with San Francisco State University’s Recreation, Parks and Travel Department.

Facilitated:
Fort Miley’s Ropes Course staff actively use ice-breakers and group warmers and leverage introductions of strangers into a team and community building experience. The staff sets challenges for their groups, then make adjustments focused on challenging communication, teamwork and strategy skills.  Fort Miley’s beautiful physical location and ropes activities strongly activate kinesthetic intelligence. The resulting “whole-body” engagement makes for a deeper, more immersive full body impression that is very transportable. Even now I can recall the physical sensations of the environment: tall open space, cool air, enveloping trees, the different affects given by my fellow Ropes participants. I found this experiential learning day also reactivated older “in the body” integrations of coordination, participation and cooperation skills that didn’t emerge in the Escape Room. The Ropes facilitator’s work environment isn’t like the  Escape Room staff’s entertainment based one. I had to bring more of my own initiative socially into the Escape Room. The Ropes Course by its nature presented physical risk and coordination challenges performed in front of others. Doing these alongside others is what drives the Ropes Course’s more varied and deeper social engagement.

http://www.pliprograms.org/programs/fort-miley/
Google on the Fort Miley Ropes Course
Open Sundays 1-4pm at Fort Miley Ropes Course

 

More on the groan zone.

groan zone

More on the Groan Zone and expanding your boundaries.
Group groan zones.

Critique of the groan zone.
” The perpetuation of this model which uses risk to promote situations of disequilibrium/dissonance does not find strong support in educational literature…”

“By inference, if you are in your comfort zone you are not learning, if you are out of your comfort zone you are learning. Such binary assumptions are worth unpacking and examining if we are serious about understanding the conditions for optimal learning.”
Thoughtful review of strategies for “expanding the boundaries of learning” from a chorus coach…

Liz Harmon’s blog Helping You Harmonize

Ropes Course Play – Community Day Opportunity

 

Community Open Days At Fort Miley – the first Sunday of every month from 1p – 4p.
http://www.pliprograms.org/programs/fort-miley/

*Community Open Days Flyer

Our Community Open Days are on the first Sunday of every month from 1p – 4p.  These programs accommodate up to 35 people from the general public and run them through a taste of the adventure.

  • Community Open Days available on the FIRST SUNDAY of every month for individuals and smaller groups
  • We register on a first-come first-served based for these events
  • Must be 10 years or older to participate
  • We limit small groups to under 8 participants to register together
  • We charge $35 youth & students and $50 for adults for Open Days
  • A minimum of 10 participants must register in advance or PLI may cancel
  • Registration ends at 5pm on the Friday before the Open Day
  • All participants will need to complete a release form in order to participate

*Release Form
*Community Open Days Flyer
To Register for an Open Day or to receive more information, contact Rosy:rosy@pliprograms.org

Play as social icebreaker, group integrator, medium for cracking open habitual behavior.

While I was in India I did a short training to teach English as a Foreign Language. The TKT English for foreign learners emphasized preparation. They stressed icebreakers and warmups. How do you break the ice in social settings in the first thirty seconds?
Play workshop leaders manage the task kneading a group of individuals into a unit, and after an interval or set of opening tasks a group identity or gestalt emerges. Does the slight artificial quality of mediation mean the participation isn’t real?
Someone has to be first”. One SFSU Play course (RPT 380) concept I learned is that leaders emerge in the foreground and background, Imagine, as a new group engages with whatever a first task is, someone has to be first. Risk  takers, watchers, fence-sitters.
Here is a brief seque to a post warmer environment. My SFSU course warmed us up as he filtered us first, having us self-select who we were temperamentally between hot or cool.
HOT ——xx———-X———–x—- COOL Within these groups we then self selected our travel personas. Did we initiate, leaving the hotel at 8AM with a full  itinerary, or did we go with the flow, and appreciate what came our way? GO! ——xx———-X———–x—- GO ALONG.
Now we were four groups of initiators (hot/ decisive), thinkers (cool/ decisive), doers (take action following a clear goal), and watchers (offer ideas after absorbing experience). We stayed a single group containing the four sub groups to engaged in a large group activity, running through a ten foot wide jump rope. The task was to figure out the pattern to follow to get everyone through the jump rope in a staggered patter, which was not revealed. The takeaway? People don’t match their self or others perceptions of their leadership categories. (Yes, it was a large group dynamic, but stay with me). As the large group activity progressed, the different leadership categories emerged, to solve the distinct parts of the problem solving process as they emerged.
Initial fast starters got the ball rolling. When that ball stalled, watchers and thinkers emerged. When we were forced to communicate in other ways strong communicators who were verbally quiet emerged. The activity progressed through a series of handicaps that closed off different problem solving strategies. Though not earth-shattering information, as a central metaphor “different forms of leadership” has changed my own engagement in groups. I stay hooked-in longer to all members, including those who are not “leading from the front”. I seem to get a little more information, have more patience, don’t worry about not having the answer. I was forced to see there’s room for one at a time at the top, although there’s plenty of room for everyone at the top.
I’ve seen the leadership comes from front and back. Yes, it changed my listening, yet the important tip was the change in attention.

Icebreakers – if you choose to “learn to start a group” you’re gaining a skill, perhaps adding EQ (see Daniel Goleman) (or the anti-EQ), and play creates an anticipatory setting. Leaders still need buy in and icebreakers and  warmers are necessary to get momentum going. What I learned is, tahdah! different styles create different affects with similar warmers, but all can get things started. Sure, you can fail (“the first thirty seconds are the most important”,, “be enthusiastic”) to “bring it” at a level necessary for Times Square on New Years. But everything below that line is wide open. I’ve seen more than thirty personalities “open”. All got the job done. None were the same.
Play as social icebreaker – Play activates areas of our character that are shed as we move into more adult environments. Being reactivated in a group of people undergoing similar triggering is bonding event, sure. But you get to see human behaviour you know about, but perhaps haven’t been actually feeling what effect that has on you. “Experiential learning” is hard to make linear, syntax just is designed to capture full body kinesthetic experience. But you go home with physical memories that relieve stress when you return to your regular life patterns
Group integrator – I’ll bet you can fill this in for yourself. What can I add? Remember, the leader is learning too. If you lead, the best leaders also fade into the background. Worried about fitting in to a group? Consider the up side of fading out of it.
Medium for cracking open habitual behavior – Briefly, this is fertile ground for self-improvement, overcoming self challenges, etc. what-have-you, making community.
My offering? Social research has been going on for decades. in your Park and Rec activity schedules. “Building community”, yeah, yeah, help poor people go mainstream. Wait a second, ‘once on the inside this is a different ballgame. Play is a sophisticated space within which to operate. There are smart people mining many kinds of insights. Play is a lab, if you can find the door into it. The door to the playroom isn’t hard to find. But linking the learning space accessed via play to a transportable, learnable, repeatable cognitive and behavioural insight. Now Play becomes a truly adult activity.
Cracking open habitual behaviour – see Zone of Proximal Development and Flow.

Zone of Proximal Development

Vygotsky’s term, “Zone of Proximal Development,” has been adopted by education departments and teacher training programs. They use it to support the idea of scaffolding and pushing a student’s learning just beyond their comfort zone.

 Scaffolding_Mean_Groups

However, we have to remember Vygotsky was interested in the bigger picture of children’s psychological development.
Nevertheless, his idea has been adapted to support many teaching and coaching approaches. This includes ideas like the groan zone and constructivist learning.
050317.2 TPW 400_Zone Prox Dev graph

 

Constructivism’s central idea proposes that learning is an active, contextualized process of constructing knowledge rather than acquiring it. The learner brings past experiences and cultural factors to a current situation and each person has a different interpretation and construction of the knowledge process.

Vygotsky’s (1978) theory is one of the foundations of constructivism. It asserts three major themes. Constructivism and Vygotsky differ slightly based on their observational focus.

I’ve borrowed this overview from  Stanford’s Tomorrow’s Professor Posting site:
I’ve pasted in one of there definitions below because I use this interpretation (from #3 below) for my own use of the term Zone of Proximal Development.

” Constructivism”
1.     Social interaction plays a fundamental role in the process of cognitive development. Vygotsky felt social learning precedes development and stated:
Every function in the child’s cultural development appears twice: first, on the social level, and later, on the individual level; first, between people (interpsychological) and then inside the child (intrapsychological) (Vygotsky, 1978 page 57).

2.     The More Knowledgeable Other (MKO). The MKO refers to anyone who has a better understanding or a higher ability level than the learner, with respect to a particular task, process, or concept. The MKO is normally the teacher, or an older adult, but the MKO could also be a peer, a younger person, or even information from the internet.

3.     The Zone of Proximal Development (ZPD). The ZPD is the distance between a learner’s ability to perform a task under adult guidance and/or with peer collaboration and their ability to solve the problem independently. According to Vygotzky, learning occurs in this zone.

I think of these themes as:
1.     what the learner can do
2.     what the learner can do with help from others
3.     what the learner can’t do yet but will attempt to do

 

From the same site I have found this summary of Experiential Learning useful:

Experiential learning
Experiential learning is about the learner experiencing things for themselves and learning from them. Kolb (1984) proposed a four stage model known as the experiential learning cycle. It is a way by which people can understand their experiences and, as a result, modify their behavior. It is based on the idea that the more often a learner reflects on a task, the more often they have the opportunity to modify and refine their efforts. The process of learning can begin at any stage and is continuous, i.e. there is no limit to the number of cycles which can be made in a learning situation. This theory suggests that without reflection, people would continue to repeat their mistakes.

* Concrete experience is about experiencing or immersing yourself in the task and is the first stage in which a person simply carries out the task assigned. This is the doing stage.

* Observation and reflection involve stepping back from the task and reviewing what has been done and experienced. Your values, attitudes and beliefs can influence your thinking at this stage. This is the stage of thinking about what you have done.

* Abstract conceptualization involves interpreting the events that have been carried out and making sense of them. This is the stage of planning how you will do it differently.

* Active experimentation enables you to take the new learning and predict what is likely to happen next or what actions should be taken to refine the way the task is done again. This is the redoing stage based upon experience and reflection. ”

The terms above are helpful in talking about Play, especially since many of the organized movements in favor of play use these ideas to present their ideas.

Play is based in educational research and child development studies. The current field of Play enrichment straddles the Happiness movement, business team building and project thinking, an adventure and risk training  activities aimed at stimulating learners to accumulate or spontaneously encounter and seize the relatively weaker skills in there skill sets.

The Zone of Proximal development isn’t really Play, though Play leaders use the zone as a conceptual framework to get people out of their comfort zones.

Flow and play both represent the area of state-change: We’re at the tip of our ability, and with the right (or magic) touch we expand out of the container of our present state. Sometimes it’s a skilled teacher who recognizes what will challenge us just enough; sometimes it’s a parent. Eventually we learn to do this ourselves.

What I want to look at is how Play differs from comfort, which Play leaders manage as a component of play. Comfort has to do with a psychological inclination toward saving energy. Learning something new requires energy, even if you’re getting a boost from a mentor. Play on the other hand may have to gain permission from an adult who blesses the “time outside of real life we learned about in Play and Flow and my STEM post, but once activated Play is more intrinsically driven than the goal inside or at the edge of the Zone. Play gets activated by Flow or the Zone at the low level entry stage of today’s Play training and coaching leadership experiences through icebreakers and warmers.  But Play is not the social lubrication that accompanies the best play. So, what do you think is distinctly different about one of your personal good play experiences and one undertaken in a group outside of your personal circle. For example a workplace or community activity that uses play as a structure to engage people?

Flow’s Mihaly Csikszentmihaly

Flow: a TEDtalk, two maps, and a list

I’ve posted a few links for Mihaly Csiksgentmihalyi and Flow here. It’s worth taking the time to familiarize yourself with the basic concepts. Flow is a debatable topic aligned with Play. Flow can support Play as a metaphor for Play’s immersive quality, which is like Flow’s. Both are claimed to rest on intrinsic motivation. Both alter the experience of time passing. The author of Flow appears in a TED talk, and he isn’t talking about Play.

Mihaly Csikszentmihalyi’s TED talk:

https://www.ted.com/speakers/mihaly_csikszentmihalyi

He’s really concerned with an altered state of consciousness. His original motivation and research was on the wellspring of happiness, and some form of ability to thrive even under extreme duress. Both of these are also states of consciousness. In this blog I am curling toward intrinsic motivation as a key component of Play.

Mihaly Csikszentmihalyi profile:
pursuit-of-happiness.org/history-of-happiness/mihaly-csikszentmihalyi/

His book, Flow, available and referenced below at two popular destinations, has been updated once by himself. The concept itself has undergone close scrutiny since the 1970’s.

Read Amazon  reviews and see what everyday readers thought about Flow over the decades.
…and of course Wiki: en.wikipedia.org/wiki/Flow_(psychology)
The original graphic:

Dr C flow w credit

Here is a chart illustrating a more refined representation of Flow:
Flow chart_8 stages
thanks to armidarhea at armidarhea.wordpress.com/module-3b/

Flow has become more differentiated and a threshold of skill and challenge has been established that is higher than on the original. Engagement is a key component of the upgraded flow, reflected in the repositioning of Flow above and to the right of the diagram’s center. Emotional focus has a more nuanced description, and attention appears as arousal.

 

Below are the original seven Flow attributes.

 

The attributes listed below are a checklist used to indicate whether flow is present:Csikzentmilyi Flow List.pngthanks to paco, the digital cowboy at: edmp.wordpress.com/2011/04/05/232/

All of these can be paraphrased. How about considering whether and how the seven describe Play?